|Preffered Target||Attack Type||Housing Space||
|Movement Speed||Attack Speed||Dark Barracks Level Requred||Range|
|None||2.5 Square Radius Splash Damage (ground only)||20||30min||20||1,2s||6||1,5squares|
|Level||Damage Per Second||Damage Per Attack||Hitpoints||Training Cost||Research Cost||Laboratory Level Required||Research Time|
Dark Knight is a barbarian with armour of dark elixir. He have a shield in hes left hand with the clan symbol and a mallet with a ball in hes right hand. On hes legs he have dark metall (from dark elixir) bads and on the chest a armour from dark metall rings. On hes hed he have a helmet and outside the armour a cape. On level 3 the dark knights get spikes on hes ball.
When a dark knight is under a rage spell he will get dubbel the bonus then all others. For example: one barbarian is under a level 3 rage spell he gets 150% more damage but the dark knight gets 300% more damage per second.
he`s good in CC with valkyries because the valkyries have 1 spalsh damage radius, 750-1000 HP and 60-80 DMG/s. Because the dark knight can atttack in the air, longer radios and higher DMG/s are they the perfe CC team.
(you must have lvl2 CC to have a dark knight in the CC and lvl4 CC for a dark knight and a valkyrie.)
-take the CC troops down with a dark knight or a valkyrie
-VERY VERY VERY good with rage spells.
-good tacktik to use a few dark knights, 1-3 healers and 1-2 golems as a tank-place a long way from the cannons and archer tower.